What is the name of Sony's motion controller for PlayStation 3, first released in 2010?
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PlayStation Move
79 public questions with answers, drawn from the well. How many can you answer?
PlayStation trivia spans Sony’s console history, from the original PlayStation’s hardware and landmark games to the PlayStation 4 and PlayStation 5. Questions explore processor manufacturers, GPU performance, CPU clock speeds, internal project names, motion controllers, and the technology behind early 3D graphics.
The set also covers major moments in PlayStation software history, including the first game to receive a perfect score from Famitsu and the geometry transformation engine used by the original console. It is a strong fit for gaming communities, console-focused pub quizzes, game-night teams, and students examining the evolution of home entertainment technology. Some questions are accessible to longtime players, while hardware specifications reward dedicated fans.
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PlayStation Move
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10.28 TFLOPS
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Prospero
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Vagrant Story
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1.84 TFLOPS
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LSI Logic
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PlayStation 4 Pro
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Crash Bandicoot
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1920 x 1080
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Naughty Dog
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Gray
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XrossMediaBar
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PlayStation 3
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PlayStation Portable
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Tempest Engine
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5.5 GB/s
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333 MHz
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Network Adaptor
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294.912 MHz
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Japan Studio
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Insomniac Games
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FromSoftware
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PlayStation Home
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EyeToy
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PlayStation 3
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PlayStation 2
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PlayStation 5 Digital Edition
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87.4 million
Good PlayStation trivia questions cover console launches, exclusive games, controllers, hardware specifications, development code names, and technical features. Examples include identifying PlayStation 3’s motion controller, naming the original console’s geometry transformation engine, and comparing GPU performance across the PlayStation 4 and PlayStation 5.
PlayStation trivia ranges from familiar to highly technical. Many players can answer questions about console generations and famous games, while more challenging questions ask for exact teraflops, CPU clock speeds, internal code names, component manufacturers, or details from Japanese gaming magazine reviews.
The PlayStation 5’s internal code name was Project Scarlett? No. PlayStation 5 development was associated with the code name Prospero, a reference to the character in William Shakespeare’s The Tempest. The name followed Sony’s tradition of using literary or thematic code names during hardware development.
The original PlayStation’s geometry transformation engine was known as the Geometry Transformation Engine, or GTE. It was part of the console’s GPU subsystem and helped perform calculations needed for 3D graphics, including transformations and lighting-related operations, contributing to the system’s real-time polygonal visuals.
Sony’s motion controller for PlayStation 3 was PlayStation Move. Released in 2010, it used motion sensing and a glowing sphere to track the player’s movements. The system was designed for motion-controlled games and competed in the same broad market as Nintendo’s Wii Remote and Microsoft’s Kinect.