Cyberpunk 2077 gives V three lifepath choices at the start: Nomad, Streetkid, and Corpo. The selection establishes V’s opening sequence and provides distinctive background dialogue later in the game.
Nomad begins outside Night City and introduces V through the Badlands. Streetkid presents V as someone familiar with the city’s neighborhoods and criminal underworld. Corpo starts V as an employee of the Arasaka Corporation before the opening story changes their circumstances.
The lifepaths do not create three entirely separate campaigns. They share the central storyline after their introductions, but they can unlock unique dialogue options and a lifepath-specific side mission.
Players sometimes mistake lifepaths for character classes. Cyberpunk 2077 does not lock V into a permanent class based on this choice; attributes, perks, weapons, and cyberware can be developed separately.