Which developer made Donkey Kong Jungle Beat for GameCube?

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Nintendo EAD Tokyo made Donkey Kong Jungle Beat for the GameCube.

Jungle Beat was the debut project of Nintendo EAD Tokyo, a 65-person Nintendo development division formed in 2003. Nintendo began planning an internally developed Donkey Kong game after Microsoft acquired Rare, the studio behind the Donkey Kong Country series and Donkey Kong 64.

The team was led by director Yoshiaki Koizumi and producer Takao Shimizu, both of whom had worked on Super Mario Sunshine. Their design used the DK Bongos as the main control method: players struck the drums to move Donkey Kong, hit both to jump, and clapped to trigger a shockwave.

The game released in Japan in December 2004 and in Western markets during 2005. It was unusual within the series because it emphasized short, score-focused platforming stages, banana combos, and battles against unusual jungle rulers rather than the familiar Kremling storyline. Paon later developed other Donkey Kong spin-offs, while Retro Studios was responsible for the Metroid Prime games, making those names common distractors.

Source: Wikipedia · fact-checked Sept. 2026

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