Candy Crush Saga is listed under the puzzle genre on Wikipedia.
That classification reflects the game’s central design: players swap adjacent candies to create rows or columns of three or more matching pieces. Completed matches disappear, new candies fall into the gaps, and the resulting board can produce further matches. Levels add goals, move limits, obstacles, and special candies, but the underlying experience remains a tile-matching puzzle.
Candy Crush Saga was developed and published by King. It first appeared on Facebook in 2012 before reaching mobile platforms later that year. Its “Saga” structure divides play into sequential levels and episodes rather than presenting one continuous board.
A common mix-up is calling it simply a match-three game. “Match-three” describes its gameplay mechanic, while “Puzzle” is the broader genre label shown in the Wikipedia infobox. It is also a freemium game, but monetization does not change its genre classification.