What camera perspective does Wikipedia describe Tony Hawk's Pro Skater 2 as using?

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Wikipedia describes Tony Hawk's Pro Skater 2 as using a third-person view. During play, the camera stays behind and above the skater, letting players see the character, nearby ramps, rails, gaps, and landing areas while moving through each level.

The game uses a fixed camera rather than a freely rotatable modern camera. That perspective supports its central challenge: linking grabs, flips, grinds, manuals, and rotations into high-scoring combinations while judging speed and position in a three-dimensional environment. Players can move through levels freely and complete objectives in different orders.

Pro Skater 2 kept the basic engine and viewpoint of its predecessor but added manuals, which made longer trick combinations possible. The game also awarded cash for completing objectives, allowing players to improve statistics, unlock stages, and obtain equipment. Although some reviews criticized the absence of a first-person camera, first-person view is not the game's standard perspective. The Game Boy Color version is a notable exception, using side-scrolling and isometric overhead sections because of that system's limitations.

Source: Wikipedia · fact-checked Sept. 2026

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