Orisa had several defensive abilities replaced with offensive ones in Overwatch 2.
The original Orisa was built as an anchor tank who protected teammates with a deployable Protective Barrier. Her kit also included Halt!, which pulled enemies together, and Supercharger, an ultimate that boosted nearby allies’ damage. These tools emphasized holding ground and supporting a stationary team formation.
Overwatch 2 redesigned Orisa for faster five-versus-five combat and reduced the game’s reliance on barriers. Protective Barrier, Halt!, and Supercharger were removed. In their place, she gained more aggressive tools, including Energy Javelin, which can damage and knock back enemies, and Javelin Spin, which destroys projectiles while driving her forward.
Her identity remained that of a tank, so the change was a kit rework rather than a role change. Doomfist is the notable comparison: he moved from damage to tank, whereas Orisa stayed in the tank category. Orisa’s redesigned kit also gave her Fortify and Terra Surge, helping her survive while pressuring opponents directly.