The type of stage that usually ends each set in most Rhythm Heaven games is a remix. A remix combines the mechanics, characters, and rhythmic ideas from the preceding stages into one longer, more demanding performance.
A typical set introduces several individual rhythm games first. Each teaches a distinct timing pattern, control method, or musical rule. The closing remix then switches between those ideas, often while a new song and visual theme tie the whole set together. Success requires remembering more than one pattern and reacting quickly when the game changes activities.
The exact structure varies by entry. The original Rhythm Tengoku used sets of six stages, with the sixth stage serving as the remix. The Nintendo DS game used sets of five, generally four regular games followed by a remix, while later games adjusted the number and arrangement of stages. Even with those variations, the remix remained the recognizable set finale.
A remix is not simply a score-attack mode or a boss fight. It is a cumulative test of the skills introduced earlier, which is why these stages often feel like a celebration and a final exam at the same time.