LucasArts announced in 2013 that it would stop developing games internally. On April 3, 2013, Lucasfilm said the studio was ending its in-house game-development operation and would instead license Star Wars projects to outside developers.
The decision followed Disney’s acquisition of Lucasfilm in December 2012. Disney retained LucasArts as a licensing organization, while most of its development staff were laid off or transferred. This change also halted projects such as Star Wars 1313 and Star Wars: First Assault.
The announcement did not mean that Star Wars games would disappear. Electronic Arts later received a major license to develop core Star Wars titles, while other publishers and studios worked on additional projects. The important distinction is between ending internal development and ending the LucasArts name or licensing role.