Enigma is the Diablo II rune word that grants the Teleport skill.
Players create Enigma by placing the runes Jah, Ith, and Ber in the correct order into a compatible three-socket body armor. Its famous Teleport property lets non-Sorceress characters use the movement skill, dramatically changing how they cross terrain and assemble powerful builds.
The rune word became especially influential in Diablo II’s competitive and endgame play. Characters that normally lack teleportation can reposition rapidly, gather summoned units, and reach targets or objectives much faster.
Enigma is not the same as the Sorceress’s native Teleport skill, and it is not created from arbitrary sockets or rune order. The armor must meet the item requirements, and the runes must be inserted exactly as specified.