How many seconds after activation does the Spike detonate in Unrated?

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In Unrated, the Spike detonates 45 seconds after it is activated. That post-plant countdown is the attackers’ window to protect the Spike and the defenders’ time to retake the site and defuse it.

The 45-second timer is separate from the normal round clock. In Unrated, the attacking team must first reach a bomb site and complete the plant before this countdown begins. If defenders finish a full defuse before the timer expires, they win the round instead of waiting for the explosion.

Defusing takes 7 seconds in total, with progress saved at the halfway point after 3.5 seconds. This creates important tactical decisions: defenders may fake a defuse to draw attackers out, while attackers must judge whether to fight, delay, or simply survive until detonation.

Players sometimes confuse the Spike timer with the pre-plant round timer, which is 100 seconds in standard play. The 45-second figure applies after the Spike has been planted and activated.

Source: Wikipedia · fact-checked Sept. 2026

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